# (decoded with TMPL 128) Num Enemies: (10 entries) 0: Enemy Type: 1000 Location.v: 305 Location.h: 256 1: Enemy Type: 2001 Location.v: 50 Location.h: 50 2: Enemy Type: 2001 Location.v: 100 Location.h: 100 3: Enemy Type: 2001 Location.v: 50 Location.h: 150 4: Enemy Type: 2001 Location.v: 100 Location.h: 200 5: Enemy Type: 2001 Location.v: 50 Location.h: 250 6: Enemy Type: 2001 Location.v: 100 Location.h: 300 7: Enemy Type: 2001 Location.v: 50 Location.h: 350 8: Enemy Type: 2001 Location.v: 100 Location.h: 400 9: Enemy Type: 2001 Location.v: 50 Location.h: 450